Digital Storytelling Project – Management Report

I was not able to attend the presentation so I have created this blog post. The post basically contains an updated version of my earlier midterm report and proposal.

The Hero’s Journey

Let me just start off by saying, I’ve been all over the place with this project. That is what is neat about development though!

Preliminary Plan

I had decided I would like to leave my mark on the virtual Hero’s Journey by developing a large monitor that would display a slide show. I wanted to place it somewhere near the beginning of the pathway. For my other object, I was going to create light bulbs that could be placed above the archways on the step I had chosen: “Step 2 – Call to Action”. This was the step I had chosen because this was a huge revelation for myself in my own personal hero’s journey. For area of study, I decided to go with video production because that is my passion and has been since I was in middle school!

I think I lost my shoes!

A Better Understanding

I later gained a better understanding of what this virtual world represents and how I can better contribute to it after speaking with classmates and Professor Brock more about this ongoing project. I learned of the bubbles that we would be placing content inside of. The bubble I am nested in is the Information Technology bubble. These bubbles are different exhibits in our classes’ “Dive Into College Project”.

Professor Brock was kind enough to add a few things to the bubble for me including a photography studio and a desk.

There happened to be a few blank photographs on the floor here which I will use some of my own personal photos from a vacation trip for textures.

An Even Better Understanding

After feeling like I had a better idea of what would be good ways to contribute to this project after speaking more with Professor Brock, I decided I would use a screen recorder to get video footage of the video editing process on my computer and use that as textures to go on the computer monitors on the desk in my bubble. I also decided to go with a handheld holo-projector instead of a light bulb. This projector would display an image of a college diploma. I will more than likely either place this item on the desk in my bubble as well or place it somewhere on Step 2 of the Hero’s Journey. I included this in my Immersive Engagement proposal which can be found here:

I also made mood boards for these items.

Object Development

For the monitors on the video editing workstation, I ended up just pulling a series of stills instead of video footage to work with. I submitted the following stills to Professor Brock so that she could use them for the texture on the left monitor:

Next, I sent her the following stills to be used on the right-hand monitor:

With the development of the video editing workstation, I had hoped to give potential students a peek into the world of video editing and hopefully inspire them to want to pursue an education in the same field. Professor Brock substituted my video about S.T.E.A.M. in the trucking industry on the right-hand monitor instead of the images I had supplied for it. I think this was a great choice!

As far as the holo-projector item goes, Professor Brock worked with me and gave me a few pointers on how to physically build prims in the Second Life world. I then was able to create this:

This is what the workstation ended up looking like when it was done:

Goal

My goal by creating these items is to hopefully inspire others to pursue a career in the video production field with my video editing workstation and to give them an item that they can receive on their journey that symbolizes having an awakening and realizing that they should be thinking about the future.

Keys to Success

My keys to success I have chosen are “develop empathy” and “respect”. I would like to place them in Keegan Hall on the Peninsula College campus. Here is my design for my cape:

Cape texture

I also developed the following QR codes that we can put on campus in Keegan Hall.

This one will take the user to the Arts & Communications page on the PC website.
This one will take the user to the Information Technology page on the PC website.

Conclusion

Second Life is a vast, open, virtual world that has limitless boundaries. Things are possible here that you cannot even begin to imagine. When I first started this class, not a single thing about it made a shred of sense to me. However, as I’ve experienced before with Professor Brock’s classes, it always all seems to come together towards the end, like putting the last piece in a jigsaw puzzle. The picture is complete and it all makes sense now. I really do hope that future classes build off of what we have added to the experience in a way that’s truly beneficial to newcomers or potential Peninsula College applicants. I will be revisiting in the future to see what has changed!

Side Note:

Having a serious fashion emergency here. UPDATE: I finally am no longer barefoot. Thanks Professor Brock!

Marketing Me!

It’s that time of the year again! It is time for the 10th Annual Moving Pictures Film Festival at Peninsula College. I submitted a few videos to the film festival last year. However, this year has been a little different. I have been extremely busy for most of the quarter and feel like I have been somewhat rushed to get my work done so I don’t quite feel that I’ve really been able to put my all into much. The one project that I really am putting my all into isn’t done yet either. That would be my documentary about the local non-profit, 4PA. I did throw together a quick trailer for it though! I will be submitting the trailer to the festival this year at least. I will certainly submit the final product to the film festival next year for sure. Like most creators, I’m probably just being a little too overcritical of myself and my work.

I have also had the honor of producing the film festival this year by putting all of the videos together into one video file. I’m also hoping that I will be available the night of the festival so that I can actually attend it. Sounds like I missed out last year when it was discovered that my friend who starred in a lot of my work was apparently already famous.

I will be very proud of my 4PA documentary once it is done and will market it heavily. You can count on that. I will also make sure I market the film festival on social media by sharing online posts.

Immersive Engagement Proposal

1. Premise and Purpose

The premise of my project will consist of the development of two different objects to be placed in the SL world. One will be a monitor that shows the video editing process in Adobe Premiere Pro and another will be a handheld holo-projector that displays either a rotating college degree or an open book. The fundamental purpose of these items is to drive students find interest in the video production and as a call to action to inspire them to attend Peninsula College.

2. Audience and Market

The intended user would be a potential new student at Peninsula College. We hope to use our digital environment on the Hero’s Journey to entice them to become students here. This audience would probably enjoy something that is interesting, comedic, and technological. We will have plenty of competition, however. There are plenty of other schools, organizations, and companies that have established a strong presence in the virtual world.

3. Medium, Platform, and Genre

We will be using the platform Second Life to develop and place these items. This platform consists of a virtual world where users can fully customize their avatars, purchase and rent property, and even get a job. It is a third-person virtual experience.

4. Narrative and Gaming Elements

There are narrative elements contained in this project. The Hero’s Journey is a completely narrative concept. It is the basis for most stories told and has been for a very long time. I hope to be very encouraging and inspirational in my approach when creating these items. There are some gaming elements already on the Hero’s Journey pathway, however, mine will be more interactive and persuasive. I can’t think of a win or lose scenario with my objects, other than a win when persuading someone to attend Peninsula College.

5. User’s Role and Point of View (POV)

The user will take on the role of an aspiring student on this pathway. They will be looking for direction in their life, in their education, and in their own personal Hero’s Journey. Therefore, ultimately they will be taking on the role of the “hero”.

6. Characters

The nonplayer characters consist mostly of animals from what I have seen. I did read something about a parrot that helps you on the journey but I don’t believe I actually encountered him. I have seen other birds, wolves, and whales. They make the virtual environment feel more welcoming and attractive. They also give it a more lively presence which will entice users to explore deeper into it.

7. Structure and Interface

The starting point of the user’s experience will be Step 0 of the Hero’s Journey. This is the beginning of the path and the user is welcomed with some free gifts and information here. They will then progress through the twelve steps of the Hero’s Journey and then proceed onto the Pathway Café where they can see the different guided educational pathways. They will be able to stay on task and know they are going in the right direction because of the signs that have been placed.

8. Storyworld and Sub-settings

Our world appears to be on an island paradise that sees all different seasons and climates in the different regions of the island. These resemble the different obstacles we encounter when we are on our own personal Hero’s journey.

9. User Engagement

The storytelling aspect of the experience is what will keep the user engaged. They will want to make it to the end to feel the sense of accomplishment that comes along with completing any type of interactive story element. By the end of this experience, the user will have hopefully made it to the end of the pathway, decided what area of study they are wanting to focus on, and chosen to enroll at Peninsula College to do so.

10. Overall Look and Sound

For the monitor at the video editing station, I will be using videos. 2 different videos, one for each monitor. One will be of the editing workspace in Premiere Pro, while the other will be of the program monitor. As far as the holo-projector object goes, I will use an image of the text book or college degree and try to build a 3D element out of it.

11. Interactive Scavenger Hunt

I would like to make it so if the user finds my holo-projector, not only will it turn on and display the rotating object, but it will also transport them to my bubble. Using the holo-projector again will transport them back to the hero’s pathway. (Not sure if this is doable or not, but I like the idea of it.)

12. Marketing of the Hero’s Journey

The project could be marketed through the college’s website, Facebook, LinkedIn, Instagram, and even Second Life itself. I feel that at this stage it wouldn’t hurt to have mentorship, but I think the further along it comes and the more developed it becomes, the more autonomous while convenient to use it will become.

Mood Boards

Editing workstation
Handheld holo-projector